This three-day hands-on course will familiarize students with Motion, Apple's revolutionary software for motion graphics design. The course comprehensively covers working with Motion's Real-Time Design engine and interface, behavior-based animation, parameter behaviors, blend modes, advanced particle system design, advanced title animation, working with templates, chroma key techniques, masking methods, DVD motion menu design, tablet-driven gesture UI techniques, working with audio, keyframing, and integration.
This course is designed for those students who wish to learn the fundamentals and functionality of Motion.
This class is designed for anyone looking to learn more about creating motion graphics using Motion. The course is designed for those who prefer hands-on and interactive instruction to best explore the functionality of Motion.
Students should have the following prerequisite knowledge prior to attending this course:
Getting to know the interface, Some Windowing Hot Keys, Gestural Input, Importing Footage, Setting the Play Range, Zooming Options, Adding Layers, Cloning and Instancing, Applying Behaviors, Using the Motion Path Behaviors, Applying Filters, Soloing RAM Previews, Freezing Tracks, Deactivating Behaviors and Filters, Particle Simulations, Adding a Third Dimension and Autosave.
Applying Generators from the Library, Motion Blur-dependent Presets, Core Image Content, Working in the Inspector, Working with Gradients, Using Hotboxes and Sliders, Using the Displacement Filter, Using Image Wells, Rendering and Asset Management.
Building a Multi-Layered Composite, Navigating the Layers Tab, Working with Filters and Behaviors in the Layers Tab, Creating Text, Modifying Blend Modes, Nesting and Collapsing, and Working in Float Space.
Converting from 2D to 3D, Getting Around in 3D, "First-person Shooter" Navigation, Arranging Layers with Depth, Mixing 2D and 3D Layers, Adding Lights, 3D Texture Properties, Adding Cameras, Applying an Animation Preset, Working with Behaviors in 3D, and a Quick Look at Particles.
Using Motion's Templates, Accessing Template Elements, Creating Your Own Templates and Working iLIfe Content.
Formatting Text, Working with Text Parameters, Browsing Text Presets, Sequencing Test, Animating Text on a Path, Working with 3D Text, and Creating Custom Presets.
Building Particles from a Movie Clip, Refining a Particle System, Adding Color, Changing Rotation and Spin, Changing Scale, Birth, Death, and Life, Using Parameter Behaviors, and MIDI Control.
Replicating a Clip, Adjusting the Replicator Shape, Modifying Rows, and Applying the Sequence Replicator Behavior.
Sprites, Multiple Particles, One Emitter, Emitter Shapes, Modifying Particle Behavior, Particle Proxies and RAM Previews, Blending, Particles in 3D Space and Moving Particles with Simulation Behaviors.
Setting Keys Manually, Record Animation Shortcut, Record Animation Modes, Working in the Keyframe Editor, Parameter Hotkeys, Working with Keyframes in the Timeline and Keyframing FIlters.
Basic Painting, Write-on Effect, Customizing Brushes, Changing Stroke Properties over Life, Working with a Pen and Tablet, Applying Dynamics and Behaviors, and Creating 3D Effects with Paint Strokes.
Pulling a Key, Treating the Edges, Creating a Garbage Matte, Keyframing the Garbage Matte, and Rotoscoping with the B-spline Tool.
Tracking Defined, the Two Trackers, Smoothing Footage, Matchmoving a Screen Insert, Hinting Features, Adding Glass to the Screen, and Tracking with Filter Center Points.
Frame Blending vs. O-Flow, Sending from Final Cut Pro, Makers into Motion from Final Cut Pro, Working with the Content in Motion, Returning to Final Cut Pro, Motion Menus with DVD Studio Pro and Soundtrack Pro Integration.
Mixing in Sound Effects, Multi-Channel Audio File Support, Using the Waveform Editor, Using the Keyframe Editor, Using the Timeline, Adding Markers and Driving Animation using Audio Behaviors.
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